A multiplayer 3 or 4-Player scenario for control of a central resource.
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Mission Author: Aarip Jasall
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Setup: Place sensor tokens on both ends of a 3-range circular zone in the center of the play area. Place one asteroid in the center, and each player may place one additional asteroid anywhere outside this “Hill.”
Points: Recommend 70 points for building each player's force.
Duration: Agree on a turn limit ahead of the game. Recommend 7 or 8 turns.
Supernova Radiation Special Rule: As an optional rule, each ship in the center zone suffers one point of damage during the end phase. Apply to shields first, then hull.
Objective: Gain control of the central contested zone.
Scoring: Player with the most victory points at the end of the mission wins.
Points: Recommend 70 points for building each player's force.
Duration: Agree on a turn limit ahead of the game. Recommend 7 or 8 turns.
Supernova Radiation Special Rule: As an optional rule, each ship in the center zone suffers one point of damage during the end phase. Apply to shields first, then hull.
Objective: Gain control of the central contested zone.
Scoring: Player with the most victory points at the end of the mission wins.
- 1 Victory point for each surviving ship in the center ring during the end phase of each turn.
king-of-the-hill.pdf | |
File Size: | 672 kb |
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